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Always on · Included with every service

DDoS Protection

Over 8 Tbps of network capacity, symmetric filtering built on XDP/eBPF and filters made for game servers. Always in the path, never null-routed, at no extra cost.

See how it worksExplore our network
8+ Tbps capacity
Symmetric filtering
XDP / eBPF
Game-server optimized
Network capacity
8+ Tbps

Through our upstream PletX

Largest attack mitigated
3 Tbps

Absorbed without null-routing the target

Attacks mitigated daily
100+

Detected and filtered automatically

Protected IPs
16,340+

Behind the same always-on filter

The technology

What keeps your server online

Four things decide whether a server stays reachable during an attack. This is how we handle each of them.

Capacity

Large-scale attacks hit a wall

More than 8 Tbps of capacity through our upstream PletX. Volumetric attacks are absorbed there, long before they could saturate an uplink.

8+ Tbps
Network capacity8+ Tbps
Largest attack mitigated3 Tbps
5+ Tbps of headroom above the largest attack to date
Symmetric filtering

Sees both directions

Inbound and outbound traffic pass through the same filter. It follows every connection from handshake to close, so spoofed and unsolicited packets are dropped while real sessions keep flowing.

Internet
Inbound
Outbound
Filter
Server
Connection state
198.51.100.24:52811 ⇄ :25565Tracked · passed
203.0.113.9:123 → :25565Unsolicited · dropped
XDP / eBPF

Filtered before the kernel

eBPF programs inspect every packet at the XDP hook, directly in the network driver, before the Linux network stack spends a single cycle on it. Millions of packets per second at line rate, with no added latency.

Application
Kernel network stack
XDP / eBPF filterAttacks end here
Network card
Game-server optimized

Speaks your game's protocol

Protocol-aware filters know what legitimate game traffic looks like and drop everything else, without kicking real players.

Automatic port learning

Ports are detected from the first real handshake, custom ports included. No rules, no tickets.

Query proxies

Server-list and status queries are answered by the filter, so query floods never reach your server.

Protocol validation

Malformed and invalid game packets are dropped before they cost your server CPU time.

Filters for
MinecraftFiveMSource EngineRakNetSA-MPMetin2TeamSpeakSSHRDPWireGuardOpenVPN
How it works

From the internet to your server in four stages

All traffic runs through the filter permanently. Nothing is rerouted when an attack starts, so there is no switchover delay and no gap in protection.

Internet
01

Upstream

Incoming traffic first passes through the network of our upstream PletX. 8+ Tbps of capacity absorbs the volume, and obviously malicious traffic is dropped right there.

02

XDP / eBPF filtering

Redundant filter nodes inspect every packet at line rate and drop attack patterns directly in the network driver.

03

Symmetric state check

Only packets that belong to a tracked or legitimate new connection get through. Game filters validate the protocol on top.

04

Your server

Clean traffic arrives with no added latency. Your IP stays reachable, with no null-routing.

Attack trafficClean traffic
Coverage

What gets filtered

Volumetric floods, protocol abuse and game-specific attacks, detected and mitigated automatically around the clock.

Volumetric & reflection

Bandwidth floods and amplified reflection attacks, absorbed by the capacity upstream.

  • UDP Flood
  • DNS Amplification
  • NTP Amplification
  • SSDP Amplification
  • Memcached Amplification
  • ICMP Flood

Protocol & state

Attacks on TCP state and spoofed traffic, dropped by symmetric connection tracking.

  • SYN Flood
  • ACK Flood
  • RST / FIN Flood
  • IP Fragmentation
  • IP Spoofing
  • Invalid TCP Flags

Game & application

Attacks that imitate real players, stopped by protocol-aware game filters.

  • Query Flood
  • Handshake Flood
  • Connection Exhaustion
  • Malformed Packets
  • Protocol Abuse

A Layer 7 WAF for HTTP(S) applications is currently in development.

Network

Filtered before traffic reaches our network

AS209874 is our own network, with POPs in Frankfurt and Eygelshoven. It connects to the internet through our upstream PletX: incoming traffic first passes through their network, with over 8 Tbps of capacity, and is filtered there. That way, volumetric attacks load neither our links nor your server.

Our POPs
  • Frankfurt
    NTT FRA1
  • Frankfurt
    EGC
  • Eygelshoven
    SkyLink Data Center
Upstream POPs · PletX
  • Equinix FR7FRA
  • Digital Realty FRA7FRA
  • Digital Realty DUS2DUS
  • NIKHEFAMS
Explore our network
AMSAmsterdam
EYGEygelshoven
DUSDüsseldorf
FRAFrankfurt
Included

Part of every service. Always.

Every VPS, dedicated server and game server sits behind the same protection from the moment it is provisioned.

No extra cost

DDoS protection is part of every plan. No add-on, no surcharge.

No null-routing

Your IP stays reachable during an attack. We filter the attack instead of switching you off.

No configuration

Filters apply automatically, matched to the services running on your ports.

No added latency

Filtering is always in the path, so nothing is rerouted when an attack begins.

Protected services:
VPSGame ServerGPU ServerIP Transit

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Frequently Asked Questions

Find answers to the most important questions here

Is DDoS protection free?+
Yes, DDoS protection is included for free with all our services by default. There are no additional costs.
What types of attacks do you protect against?+
We protect against volumetric and reflection attacks (such as UDP floods and DNS or NTP amplification), protocol attacks like SYN and ACK floods, and game-specific attacks like query floods, all with automatic detection. A Layer 7 WAF for HTTP(S) applications is in development.
What is the mitigation capacity?+
Through our upstream PletX, we have more than 8 Tbps of capacity. The largest attack mitigated so far peaked at 3 Tbps.
How quickly is an attack detected?+
Our automatic detection responds to an attack in under 1 millisecond and immediately initiates countermeasures.
Do you null-route customers during an attack?+
No. We do not null-route customers under attack. Traffic is routed through our filtering platform and cleaned there, so legitimate connections keep working while the attack traffic is dropped. Your IP stays reachable throughout the mitigation.
Does DDoS protection add latency?+
No. All traffic is permanently routed through PletX, so the filtering is always in the path. Nothing is rerouted when an attack begins and there is no failover, which means the DDoS protection adds no additional latency.
Do I have to configure the DDoS protection?+
No. The protection automatically detects which applications are running on which ports and applies the matching filters. Custom ports are covered as well, so there is nothing for you to set up or enable.
Are there special game server filters?+
Yes, we offer specialized game filters for popular games like Minecraft, FiveM, ARK, and others that detect and filter protocol-specific attacks.
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